My summer in games, part X: Ori and the Blind Forest

In “My summer in games, part X” I will talk about the Definitive Edition of Ori and the Blind Forest. A previously Xbox One-exclusive metroidvania. I cheered for Shadow Complex Remastered, will the story be the same for Ori?

Ori and the Blind Forest: Definitive Edition

While Metroid and Castlevania in their most appreciated forms are (almost, wink wink) nowhere to be found the genre they have laid the foundation for has been sprawling lately. Games like Axiom Verge, Apotheon, Shadow Complex Remastered have all delivered the goods and also Ori and the Blind Forest was by many named one of the best of last year.
Perhaps it is due to the near saturation in the genre lately but I am having a tougher time with Ori Definitive Edition than with the other mentioned titles above. The controls, the speed, the map all feel right. However the enemy design, damage and some of the platforming feel less great in my opinion. But then I am having trouble getting used to the saving system, involving spending an in-game resource to open up save points anywhere. Ori is a bit too weak and it gets particularly tiresome in the long escape-sequences. It is a very beautiful game and I hope returning to it eventually, but at the moment I rather spend my time with something else.

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One comment

  1. […] wrote about Ori among my summer games, and managed to push through to the end during the past weekend. It picked up a bit towards the […]

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